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Blockade Runner - Today's Progress (May 13th)

Today was mostly focused on upgrading the netcode to a more modern version of the code, with Zack and Nathan solving a major hurdle with the new net-code upgrade...Today was mostly focused on upgrading...

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Blockade Runner Indev 0.59.0 is available!

All new prefabs by Mr Vorgra, specific prefabs can now fire projectiles or provide thrust, and several improvements including auto-entity-removal after 5 minutes of idle time launch the first of the...

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Blockade Runner Multiplayer 0.59.1 is up!

An all new physics engine has been integrated, the new master server should be up and operational tomorrow, and Gabe's replaced the...An all new physics engine has been integrated, the new master...

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Today's Progress! Physics blocks in an entity, voting and more!

Successful tests with the rigid body collision within live Blockade Runner entities! The first part of the test was initializing the physics within the voxel environment, the second...Successful tests...

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Blockade Runner - Physics on Geometric Voxels!

Physics with the prefabs! We had fun by slamming the Grimlock with a bunch of cargo boxes, rolling the cargo boxes down a flight of Stairs, and aiding a flock of boxes through the Fairy Tail! Physics...

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Blockade Runner - Character Physics!

We've also added "Gravity Boots" to allow you have a basic form of artificial gravity on the surface of a ship; a fall back with ships without gravity plating, and a temporary...We've also added...

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Blockade Runner - Gravity Boots in Space Voxels!

We had our first multiplayer test with the gravity boots and rock monster characters! Micah recorded the action as we performed our acrobatic space feats...We had our first multiplayer test with the...

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Today's Progress! (May 31st)

We're debugging some issues with the physics on larger entities, as well as setting things up for a return of the Lite version of the game. We'd like it so your friends can try out and play...We're...

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Blockade Runner - Progress Update (June 1st)

Busy day on all fronts! Nathan fixed large entities from sometimes "forgetting" that you had some geometry below you. Thusly, the Starbreaker is now an impenetrable maze that once you get lost in,...

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Blockade Runner - Today's Progress! (June 7th)

Past few days we've been following E3 (/2nd Christmas!) while still hard at work fixing editor and multiplayer bugs in preparation of the free LITE edition of Blockade Runner! Nathan's been working on...

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Blockade Runner 0.67.2 released!

A lot has been changed with the latest version, including a revamped interface for the editor, character physics, and over 110 changes on the changelog! With the editor in a far more stable state, we...

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Results of your W60 vote!

We’ve been doing ‘priority votes’ up until now, which works fairly well for a small static list, but it gets messier when you start adding in new things to the list and have to come up with an...

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New Ships! The 11517 “Hexagons”, Amethyst Frigate, and The Cargo Runner

Showcase of three new fantastic community-made ships!Showcase of three new fantastic community-made ships!

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Blockade Runner 0.69.0! Asteroids, debri, zero-g and more!

This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g” / gravity boot setting, fixes for long-standing crashes...

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Procedural Potato Asteroids

You asked, and Zack delivered! We’ve pelted the asteroids with craters, added ore generators (although Ice is showing mostly in the screenshots below), and added a noise filter to reduce the smoothness...

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Blockade Runner - Today's Progress! (August 1st)

The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as well as some new stability upgrades for multiplayer!The next...

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Blockade Runner 0.70.0 -- Performance, craters, ore and more!

The start of some major performance upgrades, new asteroid generation that includes craters and more noise, multiplayer stability improvements and more!The start of some major performance upgrades, new...

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Community ship showcase! Skull Cruiser, Link, and Crimson Outpost

Ship showcase of a really cool community-made ship, station, and pixel art!Ship showcase of a really cool community-made ship, station, and pixel art!

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Tactical Gamer interview and giftcode contest!

We recently sat down for an IRC interview with Strait_Raider over at Tactical Gamer! Read on for some excerpts from the interview and details on Tactical Gamer's gift code contest!We recently sat down...

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Blockade Runner - Transparent Glass

As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan managed to find a solution that performs well and...

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