January in Review (2014)
Now that we're able to release raw private builds to the Founder members, next month is continued debugging by the Founders of the engine's pipelines; 2D, 3D, UI (command buttons, scroll bars, etc)....
View ArticleDecember 2013 In Review
Finishing the voxel mesh/texture atlas system, beginning the new dynamic slopes system, and loads and loads of work in preparation in release during the cold, cold month of December 2013!Finishing the...
View ArticleNovember in Review
November was another big month for Blockade Runner! Along with development timeline infographics to help put the development in perspective, November put a big re-scheduled focus into a...
View ArticleOctober in Review (Part 2)
Besides the major announcement of our transition to SharpDX, the second half of October was a really busy month on the refactoring end of things! The refactoring have led to (what we believe to be) the...
View ArticleThe Summer & Autumn Upgrade
In yesterday's Bi-Week in Review we'd mentioned we a bit of an information drop that was too long for a single post. Perhaps you may recall earlier this spring how there were some noises of a public...
View ArticleOctober in Review (Part 1)
To promote better awareness of Blockade Runner's progressing overhauls, we'd decided a few weeks ago to try and go for bi-weekly reviews instead of monthly summaries alone. October's bi-weekly ended up...
View ArticleSeptember in Review
September's internal development has seen a massive 2D overhaul occur for Blockade Runner's engine, including a new state manager to handle UI, vastly improved 2D render performance, and a whole load...
View ArticleAugust in Review
In July we'd built a vastly superior input system, as well as a much needed re-construction of the 2D/3D Pipeline that makes drawing elements a breeze. August has seen further progress on the revamping...
View ArticleJuly in Review!
With BR's major engine overhaul rounding the corner, we figured it'd be a good time to bring the ModDB page up to speed a little with a monthly newsletter! Might just work on our busy schedule. =)With...
View ArticleNew Video: Powerline Demonstration (March 25)
In the new visualization video, we show how powerlines will function in Blockade Runner!In the new visualization video, we show how powerlines will function in Blockade Runner!
View ArticleNew Video: Destruction Demonstration (Jan 28th)
Today we demonstrate one of the systems we're focusing on this year now that the ship systems have our undivided attention (see the Battle Plan article), as well as explain a bit of the reasoning...
View ArticleConversion Upgrades
A summary of some of the major improvements brought upon by the new .BRS format!A summary of some of the major improvements brought upon by the new .BRS format!
View ArticleAll-new video: Starman!
Micah demonstrates the Starman in an all-new video!Micah demonstrates the Starman in an all-new video!
View ArticleConversion Successes
Thank you everyone for sending us your .BRD's! With all of your contributions we were able to work out all of the kinks for the new .BRD to .BRS converter on the same day we made the request! Nice...
View ArticleNew .BRS ship file type!
From the next release onwards, all entities will be saved and loaded using a new ".BRS" (blockade runner ship) format and will require the use of an included little converter app to convert older...
View ArticleCommunity Ship Showcase! Unseelie Corvette, X19, Pikeman, and the Hammerhead
Ship showcase of some awesome community made ships, all constructed in Blockade Runner's Editor!Ship showcase of some awesome community made ships, all constructed in Blockade Runner's Editor!
View ArticleBlockade Runner - The Characters
The game was conceived to have a bit of a retro N64 look while making use of HD textures and Deferred Lighting. To see how this would look, we went ahead and took a screenshot of BR and injected some...
View ArticleBlockade Runner - Blocks and Prefabs
Some clarification on the blocks; we will not be removing angles or prefabs altogether. The basic analogy is LEGO© pieces, and thus where appropriate, some types of blocks that wouldn't ordinarily be...
View ArticleBlockade Runner - The Blocks
While the trio of coders are busy making the multiplayer awesome in BR, the rest of us are messing around with the art now that we're able to play with items and craftable blocks! We're going to be...
View ArticleBlockade Runner - Data Editor
After painstakingly making a bunch of changes the other day we decided it's about time to make a rudimentary editor program to make the process far less time consuming.After painstakingly making a...
View Article